The Library Between Worlds
Match-3–style mobile game with dice mechanics: combine dice faces to power tile swaps, trigger elemental synergies, and unlock codex pages as you traverse pocket worlds.
Software Developer • Game Designer • Problem Solver
Software developer and game creator specializing in Unity, C#, and full-stack systems — building engaging, high-performance experiences for web and mobile.
Match-3–style mobile game with dice mechanics: combine dice faces to power tile swaps, trigger elemental synergies, and unlock codex pages as you traverse pocket worlds.
I’m Antonio Massa, a software developer based in Kissimmee, Florida, with a passion for creating games and interactive experiences. I specialize in gameplay systems and backend services — from WebSocket servers and caching systems to mobile-friendly UI and WebGL builds.
Born in Alameda County, California, and raised in Long Beach and Reno, I earned my Bachelor of Science in Computer Science and Engineering from the University of Nevada, Reno. After graduating, I moved to Florida to be closer to family — and to the theme parks that inspire my love of creativity and design.
Outside of work, I’m a roller coaster enthusiast who enjoys exploring local parks, learning new development skills, and experimenting with game prototypes in Unity and Cocos.
I also served in the Army National Guard and was honorably discharged with a service-connected disability — an experience that taught me discipline, adaptability, and persistence.
I’m currently focused on building The Library Between Worlds, a match-3-style mobile game that blends dice mechanics with world exploration, and I’m always open to collaborating on innovative gameplay ideas or full-stack projects.
Want to collaborate or chat about an idea?